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"Clue
Finders Mystery Mansion Arcade"

A secret mastermind
has lured the ClueFinders into a trap!
It’s late at night and the ClueFinders are responding
to a message from Joni’s Uncle Horace. They approach a mysterious, sinister-looking
house. Joni is eager to go inside, but the other ClueFinders think that the
message might be a fake, sent to fool them. And LapTrap, of course, is scared
to death. The house has a high-tech "command center," with a large table and
video monitors along the wall. Seated at the table are four villains from previous
ClueFinders adventures - Fletcher Limburger, Alistair Loveless, Pericles Lear,
and Ms. Rose. An unknown person sits at the center of the table, identity obscured
- the mastermind of the entire affair. This person has asked the other villains
to do what no one else has been able to do: trap the ClueFinders once and for
all.
You must guide Owen, Santiago, and Leslie through
their arcade traps, collect special "powers," and then help Joni. Joni cannot
complete her multi-player arcade trap until all the ClueFinders are together.
This final arcade game is long and challenging, and if Owen, Leslie, or Santiago
run out of special powers, they must go back to their own arcade games to get
more. Can you help the ClueFinders escape from their arcade traps and reveal
the identity of the mastermind?
ACTIVITIES INCLUDE:
- Red Video Phone
The red video phone is available in all arcades except Joni’s. When you click
the red video phone icon, Joni appears and gives help and encouragement.
- Joni’s Backpack
All the necessary powers you have collected from the other arcades will be
displayed on the screen. Go to Owen’s Radical Pizza Race Go to Santiago’s
Pinball Predicament
- Owen's Radical Pizza Race
Owen loves to skateboard and he loves to eat, so the diabolical Fletcher Limburger
has created the ultimate Owen challenge: ride through a gigantic, spinning
pizza on a submarine sandwich with wheels! Owen may laugh, but the hot, melted
cheese, huge pineapple wedges, and super-thin slices of pepperoni appearing
at high speeds are no joke for him. Avoid the toppings and get to the finish
line before the timer runs out. Collecting anchovies along the way earns Owen
the special power that will be needed in Joni’s arcade. The anchovies give
Owen super-strong anchovy breath, which will temporarily knock out monsters
and break rolling boulders.
You can help Owen get to the finish line by using your mouse, or by using
the arrow keys on your keyboard. The left and right arrow keys move Owen left
and right. The up arrow key makes Owen skate faster. The down arrow key makes
Owen use his brake and slow down. The space bar makes Owen jump. The mouse
can also control Owen’s left and right movement. A click of the mouse will
cause Owen to jump. However, there is no way to make Owen speed up or slow
down with the mouse, so unless you use the up and down arrow keys, you will
stay at the default speed.
To advance to another pizza, get to the finish line before the timer runs
out. When you successfully jump over a topping, you will hear a beeping sound.
The timer then stops temporarily and gives you extra time to get to the finish
line. Look here to see how much time you have left. Look here to see your
current score. Skate over the anchovies to earn power. Look here to see how
many anchovy powers you have earned. Collecting anchovies and completing successful
jumps will earn you points. If you crash into toppings or into the crust,
you will lose points. Getting to the finish line before time runs out will
earn you extra points for each second left on the timer. There are eight levels
in this arcade. As you move up the levels, you will have less time on the
timer, more toppings to avoid, and a longer racetrack.
- Leslie’s Bookerang Library
Leslie’s love of books and knowledge has inspired Alistair Loveless to trap
her in a forbidding Gothic library, where gargoyles come to life and mischievously
toss books off the shelves. Leslie must jump from book to book in order to
preserve them from destruction, but she must choose her jumps carefully, according
to a category on the wall. If Leslie lands on a correct book, it is "sealed"
and becomes a solid part of a book stack. If she lands on an incorrect book,
it crumbles and is lost. The gargoyles periodically dangle ladders from the
ceiling; if Leslie can grab a ladder, she will advance upwards, eventually
making her way out of the library. Jumping on Bookerangs earns Leslie the
special power that will be needed in Joni’s arcade. Leslie can throw the Bookerangs,
which will temporarily knock out monsters and break through ropes.
- Santiago’s Pinball Predicament
Demented toymaker Pericles Lear has trapped Santiago in a giant pinball machine.
And Santiago is the pinball! Santiago must pilot his air-car through mazes,
around obstacles, over targets, and off flippers to escape. At the same time,
he must light up the pinball game’s letters, which are the key to his escape.
Collecting batteries earns Santiago the special power that will be needed
in Joni’s arcade. The batteries power Santiago’s force ray, which will temporarily
knock out monsters, break through walls, and push blocks out of the way.
Collecting batteries, bumping into bumpers, going through mazes, and lighting
up lights will earn you points. But if a roving bowling pin bumps into you,
you lose points. You will also lose points if Santiago gets caught in the
spinning wheel around Lear’s face, or if you lose Santiago through the pinball
flippers. There are eight levels in this arcade. As you progress through the
levels, you will notice the game gets more difficult. Roving bowling pins
appear as you move up the levels, and the pinball machine’s bumper speed will
also increase.
- Joni’s Last-Chance Labyrinth
Her leadership qualities are needed as Joni helps guide the team in an adventure
where all four ClueFinders must contribute. Ms. Rose has placed Joni in a
dangerous underground labyrinth filled with hostile plants. When Owen, Leslie,
and Santiago escape their own arcade traps to come help her, the final adventure
begins. Each ClueFinder has a unique power. The key to escaping the final
arcade trap is to decide which ClueFinder has the right special power to overcome
a hazard. The ClueFinders need to avoid obstacles, defeat monsters, and get
to the escape door. Collecting gooberries gives Joni her special power. The
gooberries make everything sticky, which temporarily knocks out monsters and
freezes stompers and spiders.
|
Title
(Click on title for Review) |
Publisher |
Ages |
Media |
Price |
|
|
|
 |
9-12 Years |
(CD in Sleeve)
95/98/me/XP
&
PwrPC
OS 8.6 - 9.x, OSX
|
$29.99
Online Price
$5.99 |
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881-6001
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