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Read, Write & Type Learning System
The Twelve Steps to Reading, Writing and Typing
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1. Children begin by connecting each sound with a friendly
keyboard storyteller. The keyboard storytellers present their phonemes,
their place on the keyboard, and their favorite stories. Children learn
how new sounds come alive when 2 letters team up, like "aw" or "sh".
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2. Children then look at a picture, identify the sounds in each word, and type the letter or pair of letters that make up each sound. Forty beginning, middle, and ending speech sounds are linked to their place on the keyboard. |
| 3. Children begin to build words by typing sounds. No other program combines the sounds of phonics with correct finger placement, so children easily learn to type the sounds they hear. |
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Children start to read and write simple stories. They practice writing at the Story Tree in 40 delightfully animated scenes -- just by listening, looking and typing. |
| 5. Children move on to creating their own stories, with their newfound typing and phonics skills and the Read, Write & Type!™ simple word processor and talking keyboard. |
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6. For further practice, children can send messages using the simulated email feature. The messages they "receive" are actually stories written by real children from different countries around the world. |
| 7. Children build on their typing skills by playing the Power Fountain with Vexor, or they visit the Bonus Blimp for practice in areas where they need the most help. |
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8. In the Sound Game, children practice sound recognition by saying the name of the picture displayed and then typing the correct letter or pair of letters that represent the beginning, middle, or ending speech sound. |
| 9. The Reading Game provides extra help in reading comprehension by matching a picture to a word or sentence. Children read a word or sentence at the top of the screen, and then match a picture to that sentence. |
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10. Children play the Spelling Game by looking at a picture, listening to the word that names the picture and sounding out the word as they type it. Read, Write & Type!™ gives feedback if a letter is missed and offers helpful hints about how to get it right! |
| 11. In this illustration, Adam has scored 57%. When he starts to exit, he is told to return to RWT!™ and play five Bonus Blimps before he tries to pass the Spaceship level again. The Bonus Blimp keeps track of his scores on all activities. When he clicks on the Blimp it will take him automatically to the activities he needs to practice. He will be credited on his certificate for any Bonus activities he chooses to play. He can play any number at any time. When Adam returns to the Spaceship to try again to pass this level, he will be better prepared. |
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12. Teachers or parents can print out individual or group reports of student progress and be able to see at a glance whether students are having difficulty at the level of phonemic awareness and phonics or whether their problems lie in Spelling or Reading Comprehension. |
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English as Second Language Information
Learning
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Tesimonials
| Title (Click on title for Review) |
Publisher | Ages | Media | Price | |
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6-8 |
(Jewel
Case) |
$39.00
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ORDER (888)
881-6001
(Monday-Friday, 9:00AM-6:00PM, Central Time)